# Studio assets — selected, verified 2026-09-06

## Host
`selected/host-blond.glb` is Quaternius Ultimate Modular Women, Suit character: blond bob haircut, black suit, white blouse. Family-friendly low-poly humanoid. Creator preview shows her at far right in `Preview.jpg`. Converted the original embedded-buffer glTF into binary GLB and retained only five relevant animation definitions. Geometry, skin and materials are unchanged.

Primary source: https://quaternius.com/packs/ultimatemodularwomen.html
Download folder linked directly by creator: https://drive.google.com/drive/folders/1720N9IGyQHXYvtvZJzazhxtTTlz-y2Vf
Original Suit file: https://drive.google.com/uc?export=download&id=1GjWtofxjmPku25cXJxHrzLLeUbXw7A_s
License: CC0 1.0 Universal. Creator page explicitly identifies this women pack as CC0. Included original License.txt says Ultimate Modular Males (apparent upstream copied heading); its actual license and the women pack page both specify CC0.

No external textures, buffers, or other model dependencies. One skin; four skinned meshes: Suit_Body, Suit_Feet, Suit_Head, Suit_Legs. Color materials: Skin, Black, White, Hair_Brown, Brown, Hair_Blond. The blond hair is already present. Preserve skinned mesh relationships; use SkeletonUtils.clone for multiple clones.

Exact retained animation names/durations:
- Idle: 2.08333 s
- Idle_Neutral: 2.08333 s
- Interact: 1.58333 s
- Walk: 1.66667 s
- Wave: 2.08333 s

Use Walk while moving the outer scene group to each tile. Rotate the outer group to face the puzzle, cross-fade to Interact, and flip the tile midway through that clip. Interact provides the reaching action; tile rotation/reveal must be implemented on the separate puzzle tile mesh. No dedicated turning or tile-flip clip exists. Can rotate the outer group smoothly as she arrives. Head, UpperArm.R, LowerArm.R, Wrist.R and corresponding left bones are present for optional refinements.

Original download `host-suit.gltf` retains all 24 animation definitions. `selected/model-info.json` contains retained clip metadata. GLB binary integrity verified by parsing JSON and checking embedded buffer size.

## Stage and table textures
Primary source: https://kenney.nl/assets/pattern-pack
Creator archive: https://kenney.nl/media/pages/assets/pattern-pack/e787377a73-1721940715/kenney_pattern-pack.zip
License: CC0 (included `selected/textures/Kenney-License.txt`).
- `selected/textures/stage-diamonds.png`: original PNG/Double/pattern_62.png, 512 x 512, repeating diamond motif.
- `selected/textures/table-grid.png`: original PNG/Double/pattern_14.png, 512 x 512, repeating square grid.
Use as subtle masks or tint them in a material/shader; these are graphic pattern textures, not photorealistic PBR maps. Both visually inspected.

## Music
Composer: MintoDog. Primary creator upload and explicit CC0 license: https://opengameart.org/content/sci-fi-puzzle-jingle-result
Archive: https://opengameart.org/sites/default/files/ogg_sci-fi_puzzle_jingle_result.zip
- `selected/music/bright-loop.ogg`: Sci-fi Puzzle Clear (Loop)_BPM122.ogg, 62.95 s.
- `selected/music/thinking-loop.ogg`: Sci-fi Puzzle Failure (Loop)_BPM95.ogg, 60.63 s. Original title is Failure; use for slower suspense/results depending on listening preference.
- `selected/music/success-jingle.ogg`: Sci-fi Puzzle Clear (Jingle).ogg, 4.92 s.
All Ogg Vorbis, 44100 Hz; durations read from Ogg granule positions. Source page describes the two result tracks as loops. Music has not been auditioned here. Saved HTML is in music-source.html. CC0 permits personal and commercial reuse and modification without attribution; voluntary credit MintoDog is appropriate.

All selected assets are free-use CC0. No proprietary television models, names, theme music, or visual assets included. Copy only `selected` into runtime asset serving directory.
